So this is very old thread lol but i google how to put external textures into lnz pro and i saw this popped up out of several others. Im looking for tutorials on nvm making a new thread instead of returning a 5 year old one XD
-how to do external textures
-how to change paintball colors with out deleting the paintballs
-how to add on a tail that was already hexed onto a file (i bought a curly tail off PUGS and would like to try it out on a dog)
Im trying to find LNZ tutorials and PW ones that are easy to use
Idk about the tail since I don’t mess with add ballz ever. Too complicated for me, but what do you need help with external textures? Adding them?
To change a paintball color you go to the paintballz section in LNZ. The last number is the texture (minus the anchoring) so you count inwards from there to find the color. It’ll be the 6th number from the right. You just change that to whatever color you want. If you want to change it to a furfile, change the texture (last number). Does that make sense?
yea sorry my mom called me so i hit post and thought i could add this but it took me much longer to get back to this XD
external textures- yea i was in PW and did everything but when the pet comes out its just blah! i read that it needs to be put into LNZ not PW but they never explain on how to put it in LNZ or I havent found anything on how to. ---or is it possible for externals to be done in PW?
do you happen to have a screen shot of the paintball thing you are explaining? im better at like visual learning but i am getting the idea of going into LNZ finding the paintball section. but idk what the anchoring number slot would be and the color would be the 6th ones starting from right to left on the line? and that would be in the "paws" section right?
sorry like ooober new at hexing tried at horses a few days ago but i thought it would be best to attempt at somthing easier first before going into more advanced stuffs XD but i am determined this time!
thank you in advanced for taking the time to help me everyone!
I’m not on my computer right now, but when I get back to it I can help you better! I’ll explain everything then Horses are a bit more complicated than dogz/catz, but not too difficult - just more time consuming to get right I’ve found
you are the best! until then ill just do some paintball recolor hexing practice oh yea another question... so for pets like dogs and cats, its okay to just do recoloring and paintball work and sell/give out those no major changes on other peoples work BUT doing my own work on a base breed i can do whatever on it right? i dont want to get in any trouble like if i want to put up a dog recolored (idk what to call it.. paintball hex??) of like say the hurricane aussie breed selling them but not taking credit for the breed only the hex paint is okay? just no adding stuff to anyones work right? i can only do add ons to OB breeds from the game?
Last Edit: Apr 18, 2020 12:38:28 GMT -5 by Ryder ☆
That is correct! Some hexers have given permission to use their breedfiles for other work as long as they are credited for the base, but to play it safe I would just work off the OBs. Like putting a hexed (paint hex/hex painted) whatever you want to call it in PUGs is fine! Changing the base appearance (moving legs, ears, head, etc.) you’d need permission
Yes, correct! It's basically just like on here - you can mod the basic manda file, but no touching others
I'll start with external files. Adding them in PW will make them internal anyway so I would add them in LNZ. I always add these in LNZ because too much can go wrong when you add them into PW and it really will save you the headache in the long run. You'll need to find the section labeled [Texture List]. This is where ALL your furfiles/textures will go and this is where the code will tell the game to find the textures. Whenever you add a texture all you need to do is: 1. Make sure you have the .bmp texture in whichever file you want it to apply to. So if you want it on a dog, place it in your dogz folder. Same with catz. 2. Type it in as resource/dogz(or catz)/xxxxxx.bmp and replace the x's with the name of the furfile so it'll look like this:
The ones in the red are the internal and the ones in green are the ones I added in. If they're added in LNZ they will show up in PW. The number beside the files are the transparency. You'll have to monkey around with that for each individual file. That's it! You will also need to know their numbers to change a texture on a paintball. Just start counting with the first one at 0. So my last one would be 8. Let me know if you need more help than that!
To change a paintball you go to the Paintballz section and it'll look like this:
You really only ever need to focus on the four highlighted sections, unless you're an amazing hexer and do it all in LNZ like Jewellz, but I'm visual too and nope right out of that. The purple is your paintball number. If you don't know what number you're working with just go into PW and hover over the base ball you're working with, it'll tell you which number it is. Or just color it and it'll tell you which ball you've colored. The blue is the color of the paintball. The paintballs in mine are all black . This is the number you want to change if you want to change the paintball color. To change the texture or furfile you would change the numbers in red. I have 8, 7, and 6. These all correspond to the texture list files. Then you add a 0 after everything to anchor it in place like in green
For paw pads, you're still in the paintballz section and there should be a section that says ;paws like this:
Just like in the regular paintballz section, just change the color number highlighted in green and voila! you've changed a pawpad color. I recommend doing this last so you have only the paws you want and not every single variation (unless you're changing all the variations)
Hope that helped! Let me know what you need clarified!
Ok here's a screenshot of the Paintball section in LNZ:
You can see that there are columns in the paintballs, separated by commas. So the first # in the paintball line is the ball it is on, the second number is the size of the paintball, then the three x, y, z coords and then the color. Color is always 6th. You can change that to any number you want from the petz color chart.
You probably already know how to texture and anchor paintballs, but just to cover ALL the bases... The blue box is the anchor and the green box is the texture column. Petz Workshop ALWAYS spits out paintballs with -1 for texture and absolutely no anchor (see the arrow where "fresh" paintballs are).
You change the -1 (at the end of a fresh line of paintballs) to whatever texture you like (we'll get to that) and then you REALLY SHOULD add a space and then a 0 so that all your paintballs are anchored. This means they stay put, don't wiggle around and change sizes, or just move ~weird.
Now, to figure out what texture # you want to put in for the -1, you need to go look at the texture section in LNZ. This is where you can add external textures if you want!
The texture list always starts at 0, so if, on the above paintballs I wanted them to have the csmokeblue4 texture, I'd have to change the -1 to 0. If I wanted them to be plush texture, then I change the -1 to 3 or 4, because you see plush is listed twice there in the list so it could be either.
To add a texture, you can just add it in at the bottom of the list. Then count down to figure out what number it is in the list so you can change the balls or paintballs or whatever to that particular texture. External textures ALWAYS need to be in either the resource\dogz folder or the resource\catz folder. The art\textures path is only for INTERNAL textures, and even I screw up occasionally and type in the wrong path with whichever internal/external texture I want.
The red # you see just after the texture path is the texture's argument, or transparency, so 1 is the regular furfile type, and is like the default. 0 means the texture appears (usually) exactly as it looks in the .bmp image. Most textures people create are meant to be used with the 0 argument. Any other number (say I put a 20 instead of 1 or 0) means that texture makes 20 (any color from 20-29 actually) transparent, so if you had a texture that was grey (20) with black stripes, and you set the texture transparency to 20, then where the grey is on the texture, it shows whatever color is underneath. So, if you wanted white with black stripes, you'd have the ball or paintball colored white (15) and then put that texture on it, and make sure that the transparency in the texture list is set to 20. Then you would ahve a textured paintball or ball that is white with black stripes. Changing texture transparencies is the most complicated thing about textures but once you 'get it', it's easy.
So now im having a new problem... so when i adopt the pet from the AC i can see the pet but leaving the game and coming back and pulling the pet i just adopted out its like invisible and says "error loading breed" what did i do wrong??
yea i ended that project, just trashing that pet. i think i did too much on it and changed so much it was useless in trying to save it lol
was trying to do a galaxy looking cat but instead i attempted to try somthing with out external textures and so this is my fix paint hex "Butters" i added Catahoula spots by that random spot gen! and then did blending on the legs and changed the blending textures in LNZ and anchored them! my first time ever and im soooo happy with this guy! cant see his tail but i did some paintballs on it as well, did the underside white so you can see his tail a bit more when he shows his booty.
how dose he look? it took me a whlie to figure out how to do the anchoring in LNZ but with both of your guys pictures to look back on, I think im getting better at knowing what to do
seems like i kinda jumped the gun and was trying to do more experienced hex painting before starting at the basics XD by trying horses when went to externals... and i think im going to stay in the internal textures/paintball blending petz for the next few more hexie paints and im hopfully going to try again at horses! (i even book marked this thread to look back on until i get the hang of these little tasks of recoloring lol.
Last Edit: Apr 19, 2020 14:04:57 GMT -5 by Ryder ☆
The pup looks good to me! I haven't hexed a non-horse in ages. I've never had that error before but when you're hexing, it's always a good idea to save a backup file every so often so if something crazy happens, you can just go back to the last time you backed it up and not have to start all over.
Hexing just takes practice and trial and error, as long as you stick with it you'll be an expert in no time.