I would really like to dip my feet in to creating different breedfiles, but have no idea where to start besides obviously working off of a base that allows it. Can anyone give me some tricks or tips? Do I use PW? Any information is wonderful!
I recommend NEVER using PW to mod, because it creates so many issues that can just be avoided by using only LNZ, like issues with foals looking fat/mutant/scary. I hate it so bad I won't even tell you how it's done, it's that bad.
I only mod in LNZ and I just save it in LNZ, open the game, check out my progress, make sure nothing's broke, then close and go back to LNZ again. I tweak the coord numbers dozens of times sometimes until it's exactly in the spot I want it.
If you want to mod (or do precision paintballs) in LNZ, you need to know the x, y, z coordinates like the back of your hand. This is because ALL modding is, is just moving the addballs around and resizing them, and the only way you should move them is one by one with the x, y, z coords.
This image is a useful reference to know which way each axis moves.
So every addball line looks something like 50, -.018, .203, -.568, ....
1st number is the base ball, the position the addball has is based on that base ball, and that base ball may either be another addball or a real ball, like the chest ball (50). Then the x, y, z coords are listed after the base ball.
So if you've got a negative number on the z coord, its center is going to be more FORWARD than the base ball it is attached to. If you've got a positive number on the y coord, its center is going to be LOWER than the base ball it is attached to. If you've got a negative number on the x coord, its center is going to sit more to the RIGHT of the horse than the base ball it is attached to. If you've got a 0 on any of the coords, it will line up exactly with the base ball on that one axis, but may be different on the other two axes.
You can even have two similar coords (like 0) for two of the axes. For example, the addballs below would be making a straight upwards line from the base ball, because everything is the same except the increasingly negative y coord. 50, 0, -.2, 0, .... 50, 0, -.5, 0, .... 50, 0, -.8, 0, ....
The x, y, z coords are SUPER handy for modding and paintballs. I highly recommend you learn them
There are other techniques to modding too, like messing around with omissions and lines, and even the move section, but really, it is mainly the addball section and the only things you really mess with are the size and the coords.
NOTE: Please don't mess with the move or project ball section at all unless you REALLY know what you're doing. That's how files become unlevel or just broken. Also, it's always good to save a backup of your WIP regularly, in case something crazy happens and you don't know how to fix it.
I was afraid of that.. lol but this gives me a lot to look into and study! Thank you! Hope I can create something that closely resembles a horse haha I'll come back if I have any questions from this. It's a lot to wrap my head around!