I really want to try modding the v2 since there are 2 horse breeds i'd like to make mods for, but i'm really not sure where to start since opening the PW dummy and modding that doesn't make a lot of sense to me (how would i transfer it?) i was hoping maybe someone could help me figure out how modding the v2/v2.7 works.
These are the breeds i want to make mods of: Marwari
Tokara pony: (pardon the crappy small images their are literally 2 pictures of them i could find. their very rare)
You can mod the PW dummy. You'd transfer it by copying the addballs section from the dummy over into the actual breedfile. The only thing is you leave the 'junk' section of the original breedfile in there, it's usually one of the last sections of addballs. However, when you copy from the dummy to the normal file, something funky happens to the foals, so they look weird unless you know how to fix them.
I do all of my modding straight in LNZ, moving the addballs manually on their x, y, z axes. It was harder and more time-consuming at first but I've tried modding in PW, and it's so imprecise, weird things happen and I really dislike it haha.
I'm gonna attempt to do the copy paste method simply because I do better with a visual XP but we'll see how it goes, i'm gonna start out with the Belgian draft i think, because the necks already up right, i'll just have to make it smaller once the overall body shape is right, (i figure the marwari i've seen have been very muscular so working with a file that already has it might be easier? idk) wish me luck. i'll try to post pictures once i get to that point
You can definitely mod off the PW dummy; that's how I do most of mine as I'm a very visual person lol I will still go and do finer detailing and changes in LNZ, but you can build a pretty good base off the dummy. The foals will be missing neck and face balls, but they are easy to add back in in LNZ. When transferring your changes from the dummy to the V2, you need to copy the Add Ballz section from the dummy to the Great Dane file. You shouldn't need to touch anything else unless you've added more add ballz or something like that. The v2.7 works in the same way, but is a lot more complex and fiddly as there are more balls to deal with
Feel free to mod however you feel most comfortable. I'm definitely more of a visual person too, so it was hard to get used to hexing only in LNZ but now I can look at a ball in the game, know what number it is, and know exactly how I want it moved. Like '3 up and 2 backwards.' Then I open the game and check to see if that's what I want. PW isn't bad for doing more extreme mods and then perfecting in LNZ. I have a tendency to want to keep everything pretty close to the original v2 files because the more extreme you go, the worse it looks (to me) with a couple exceptions. Most of my mods are pretty basic until I 're-do' them like 3 times and then they're far enough away from the original but not too far, and by then the manes and everything are pretty pixel-perfect.
There was a helpful image I used when I was new to hexing in LNZ, but it used a dog as an example and also had the X negative and positive mixed up (so confusing!)
I made this horse one, which is even more helpful because it also shows you what each column is for in the add balls and paintballs sections, because I used to constantly have to scroll up in LNZ to figure out which column is what.
I had to keep the image open for a long time, every time I worked in LNZ, but now just kinda know what is what, and I only refer to the image here and there, when I'm just too tired to think about it. Feel free to save it to your computer and use it if you'd like. I hope it's pretty self-explanatory, but basically, if you want a paintball/addball to move upwards, you just make the Y coordinate more negative. If you want a paintball/addball to go forwards, you make the Z coordinate more negative. It's really helpful for doing precise spotwork on blazes and faces, like I like to do.
Post by AlexisRyuun on Jun 7, 2016 18:57:41 GMT -5
wip 1, i'm having trouble changing where the head sits, this breed has both a long, muscular neck and long muscular legs, i can't seem to get the head to sit in the right spot... see? it's too low, i'm also aware i need to move his hind quarters downward a bit and get his mane shorter in front.
i also need to figure out how to keep holes from appearing in his neck without bringing his weight up
thanks Jewellz! I thought maybe i was looking in the right area but i wasn't sure, here it is now... i think i'll work on thinning out the inner portion of the neck next, to give it a more true to breed look, i also realize now that i need to mod the neck's arch a bit more towards the top.
Edit: still a wip but looking more like the breed now edit: those pesky bangs are gone, i freaking love marwari ears, let me know if they need adjusting (i think their okay but i'm not sure)
Edit: I'm saying large edits are done for the most part (which is good because pw will nolonger open the dummy file) but i like the way it looks right now, here's this guy who i was playing around with the colors of:
question though, how do i extend the legs a bit further down in lnz? (i've looked at the move section and i don't know what i need to change) I just want to extend them by about 4 pixels, not a lot it's kinda a fine tuning thing
Post by AlexisRyuun on Jun 24, 2016 7:36:05 GMT -5
I actually wanted to give this breed a braided tail but i wasn't sure where to start or how to edit it in (I know there's a code for the tail braid but i don't remember who made it), another thing that makes in hard is the fact that the dummy file i originally modded for it has crashed, which as i said i'm very visual so it makes modding the tail really hard for me. so it was more of a i mentally was having trouble getting the tail to look how i wanted it so i went with a simpler even cut look, I'd really like help with it though!
this tail shape (if this makes any sense) is what i wanted to do:
I'm afraid I know nothing about modding the V2 file, but what I'd do for changing ball sizes to make it thin out at the end is change the colour of the balls you want to change in PW so it gives you the ball number at the bottom, then go into LNZ and decrease the ball size there until it fits
You can just go into LNZ and size down addball 276 (the tip of the tail). In typical files that have the tapered end to the tail it's usually size 30 or near there. You could even increase the size of 275 (the next highest addball on the tail) if it's not thick enough.
Last Edit: Jun 24, 2016 12:04:18 GMT -5 by Jewellz
Post by AlexisRyuun on Jun 24, 2016 16:26:15 GMT -5
yeah but that kinda defeats the purpose, since i thickened it intentionally to make it look like a smooth evenly cut tail, the only other tail style i liked had the aforementioned braids that i don't know how to go about doing without using pw.