Post by Neco on Apr 20, 2019 19:02:15 GMT -5
Barrel Racing Rules & Info
Barrel Racing is one of the most popular equestrian sports in the Western discipline and probably the most well known - and by far the most exciting. A horse sprints from the chute in an indoor ring to gallop a cloverleaf pattern around three barrels in the fastest time possible and without knocking over any of the barrels. It's a test of speed, agility and rider skill and a sport that is a staple in every Western show.
We're now introducing it as an official discipline on SS!
How Barrel Racing Works on SS
Barrel racing here is a combination of pose and dice rolls, much like eventing.
There are three poses - the gallop in, the turn around the barrels and the gallop out. You MUST use a gallop - no canters or trots, your horse must have speed to spare. You can use any gallop that has one leg on the ground, all four off the ground spread out or all four legs tucked under the belly off the ground. You must have one facing left as the horse enters the arena and one facing RIGHT as the horse leaves - NO FLIPPING POSES. It's incredibly easy to tell a flipped pose, due to the horse's mane and leg placement, so please don't try to cheat the system.
Gallop in
Gallop out
The barrel turn is fairly easy to get! Find a toy your horse really, REALLY wants - but don't throw it! Hold onto it and your horse will drop into a play bow, and occasionally feint to the right in its excitement. THIS is the photo you want - this closely resembles a horse sprinting tightly around a barrel and it looks pretty neat too. The horse can either be looking at the toy or off to the right - as long as the horse is happy, it's fine!
Dice Rolls
There will be dice rolls for both the time and each barrel. One six sided die will be thrown for each barrel - which means three six-sided die will be thrown for each entry, as there are three barrels. Any 6s rolled represent a knocked over barrel and add 2 seconds to the base time (3 knocked over barrels would be +6).
Judging
Here are the basic rules for judging:
Poses: You must have 3 poses, all relatively well aligned - but they don't have to be perfect. You must have two gallops and one barrel turn. TACK IS NOT ALLOWED. The horse should look calm or excited - wide open eyes ARE ALLOWED. Sad or angry eyes ARE NOT ALLOWED. The ears should be closely aligned, but again not perfectly because it's HARD in gallops, and the body should be somewhat straight. A straight gallop with bright eyes and aligned ears is the pinnacle of what you want.
A barrel turn should have the horse looking excited or calm (angry and sad are again DQ'd) and the horse should LOOK like it's turning - the body should be tucked close at the inside shoulder with one foreleg up or extended. The back should be set as the pivots - Misty in the above example is what you wanna shoot for.
Barrel Racing is one of the most popular equestrian sports in the Western discipline and probably the most well known - and by far the most exciting. A horse sprints from the chute in an indoor ring to gallop a cloverleaf pattern around three barrels in the fastest time possible and without knocking over any of the barrels. It's a test of speed, agility and rider skill and a sport that is a staple in every Western show.
We're now introducing it as an official discipline on SS!
How Barrel Racing Works on SS
Barrel racing here is a combination of pose and dice rolls, much like eventing.
There are three poses - the gallop in, the turn around the barrels and the gallop out. You MUST use a gallop - no canters or trots, your horse must have speed to spare. You can use any gallop that has one leg on the ground, all four off the ground spread out or all four legs tucked under the belly off the ground. You must have one facing left as the horse enters the arena and one facing RIGHT as the horse leaves - NO FLIPPING POSES. It's incredibly easy to tell a flipped pose, due to the horse's mane and leg placement, so please don't try to cheat the system.
Gallop in
Gallop out
The barrel turn is fairly easy to get! Find a toy your horse really, REALLY wants - but don't throw it! Hold onto it and your horse will drop into a play bow, and occasionally feint to the right in its excitement. THIS is the photo you want - this closely resembles a horse sprinting tightly around a barrel and it looks pretty neat too. The horse can either be looking at the toy or off to the right - as long as the horse is happy, it's fine!
Turning round the barrel
Each entry's poses are evaluated and scored. Poorly done poses may receive up to +2 seconds on the time, while very good poses may receive up to -2 seconds on the time. So, in total, a horse may earn +6 or -6 to their time, or anything in between (-2, 0, 3, etc.), based on all three of their poses.
Dice Rolls
There will be dice rolls for both the time and each barrel. One six sided die will be thrown for each barrel - which means three six-sided die will be thrown for each entry, as there are three barrels. Any 6s rolled represent a knocked over barrel and add 2 seconds to the base time (3 knocked over barrels would be +6).
You also must be fast fast FAST! There will be a random base time (roll range 19-27) will be rolled for each entry - you'll be aiming to get the lowest base time, as the lowest time is the fastest horse!
Final scores = base time + any fallen barrels +/- seconds earned on poses
Judging
Here are the basic rules for judging:
Poses: You must have 3 poses, all relatively well aligned - but they don't have to be perfect. You must have two gallops and one barrel turn. TACK IS NOT ALLOWED. The horse should look calm or excited - wide open eyes ARE ALLOWED. Sad or angry eyes ARE NOT ALLOWED. The ears should be closely aligned, but again not perfectly because it's HARD in gallops, and the body should be somewhat straight. A straight gallop with bright eyes and aligned ears is the pinnacle of what you want.
A barrel turn should have the horse looking excited or calm (angry and sad are again DQ'd) and the horse should LOOK like it's turning - the body should be tucked close at the inside shoulder with one foreleg up or extended. The back should be set as the pivots - Misty in the above example is what you wanna shoot for.
Time/Barrels: The horse with the lowest time wins. In the event of ties in final times, the horse that received more seconds subtracted due to its poses places higher. If both horses had the same seconds added or subtracted on their poses, then a knockout round will be held (an additional base time and 3 barrels will be rolled for each horse) including all horses that had ties (so, say 1st and 2nd and 4th and 5th were tying still, even after pose point consideration, all four horses would run again). The round is scored the same as the first, but final times are only compared between the two horses that were tied - 4th place can't jump up into 1st just because it had a much better knockout round than the horses that were tied for 1st & 2nd!
The rolls for each entry look like:
Show Name
Base time: v886Edku19-27
Barrels: 1d6 1d6 1d6
19-27·1d6·1d6·1d6Show Name
Base time: v886Edku19-27
Barrels: 1d6 1d6 1d6