All the time. I anchor and texture them but they never all show up :/ like, look at my horse Winnie,
On her neck where I tried to make the white blend, it looks all weird.. In PW that area was COVERED in large paintballz and it looked great :/ same with her muzzle and white marking.. It looked fine in PW but in game it looks weird .. .-. Does anyone know why this happens and what I can do about it??
Sometimes if you have extra numbers at the end they don't show up. Like if you texture/anchor them twice. Or it's possible there's a blank line in your paintballs section somewhere. If there is, paintballs below that line won't show up. Or, you may just need to make them bigger. Paintball sizes are a percentage of the ball they are placed on, and on smaller balls anything below like 9 doesn't even register. Does that make sense? A size 20 looks pretty small on a smaller ball, but big on a belly ball. I would guess that size is your issue since you do clearly have paintballs in the problem areas, they just look too small.
I like to color my paintballs something radical (pink, blue, red) for each section when I work on multiple sections in PW, that way I can tell in-game easily if there are any issues, and it's not hard to re-color them in LNZ.
Last Edit: Oct 28, 2015 13:22:11 GMT -5 by Jewellz
^ If by 'not in the same column' you mean they aren't all spaced evenly then that's normal. That depends on the x,y,z coordinates and how long the numbers are for those. If they're shorter, the line itself will be shorter and won't quite match up. The rule of thing is that all paintballz will end with -1 and to texture & anchor, you have to change that to 1 and add a ,0 after it. Or whatever texture number you'd like.
You can manually space them out yourself (although any or most done in PW should be spaced evenly, I'm not sure about auto-spot or texture/anchor utilities). I always texture & anchor on the .dog file for that reason because once you adopt a .pet file, they will not be evenly spaced by any stretch of the imagination because it just compresses the line down.
But all you really need is the last column in all of them to make sure you texture them, then just add a comma and a zero. You can do it with a space but I find it faster, since I manually texture & anchor all of my paintballz, to just do it like 1,0
If you're still having trouble, I can offer to take a look at the file to see what might be the issue? Sometimes it's easier to see what it looks like and then explain what the issue is vs. trying to guess what the issue is c:
Ah okay, I'm not sure why but on the last hex I made sooo many of the lines weren't spaced evenly and it was a dappled horse so it had sooooo many paintballz >.< I did all of them in PW
But yeah I get how to anchor and texture the paintballz and I checked out Winnie's paintballs and they where all anchored and textured so I have no idea why they're still so weird :/ If your willing to look I have her PW dummy and her .pet file
Alright, I took a look and at first glance it looked right. I appreciate you sending the .dog and .pet file because that made me realize where you made a mistake.
You changed the second last column from -1 to 1 and then the last column from -1 to 0. You are supposed to change the last column to 1 (or whatever texture you want) and then ADD a zero. So you're adding a column to the paintballz section. That's why it wasn't working.
I'll paste a line (from one of my hex's) to show you the difference in case my explanation is kind of weird:
Do you see the discrepancy by one column? That's what I mean. You had the right concept but didn't add the zero, instead you appear to have changed the last column to a zero which is not anchoring them correctly.
That's also why they were texturing, but not anchoring, because 0 is a valid texture number
EDIT: So when you count, you should count 11 columns in the paintballz section before you start texturing & anchoring. The 12th column should be the ,0 to anchor them. The 11th is the texture, the 12th column is that added column to anchor them. That might be easier to keep track since once you have one down, it's easy to follow it all the way down.